package test.input
{
	import level4.input.MouseState;
	import level4.interfaces.IGameComponent;

	public class MouseTest implements IGameComponent
	{
		public function MouseTest()
		{
		}
		public function update(timeDiff:Number):void{
			trace(MouseState.isMouseDown,MouseState.isMousePressed,MouseState.isMouseReleased);
		}
	}
}